![]() The audio is tiny on purpose, so it sounds like the 1990s. The run animation is gone completely, the camera has changed to make it feel more 2D. So the character walks around all stilted, and they don’t have turn animations. They are about 25% of the movement animations. So the Darkening of Tristram (at this point) the things to watch for are (as Frank mentioned) we checked out most of the animations. All 4 of the bosses recreated: both the models and the AI of those bosses, all presented in glorious pixelated retro-vision, and we are giving you lots of anniversary presents. So instead of just the music tracks, you are getting 16 dungeon levels plus the boss level. We’d have a party here, that video you watched… it was all going to be good but that was not enough for this team. ![]() So as you are playing adventure mode, Interesting you hear this song, you hear some of the other songs as you wander around doing bounties or rifts, and that was going to be cool. So we were just going to add the classic music tracks to the game. So in the beginning, this was a totally different thing. The Darkening of Tristram 20th Anniversary Event
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